Name of Project
Connor's Air Ride
3D UI
Leap Motion
Updates
My plan for my project has changed slightly. After playing with Hydra controls for my UFO, I realized that I was relying on the joystick too much and that making a destructible city was a lot of work. My new plan is to make a loose clone of the Nintendo 64 game Kirby Air Ride with leap controls. The controls are relatively simple, the player flies around steering a ship through a city and collecting power ups, and can slow down to charge up a boost of speed, letting them make quick turns. I will keep the ship selection screen from my UFO game, and will still need to make a simple city, but it will not be destructible.
Screenshot
Wednesday, March 19, 2014
Thursday, March 13, 2014
Week 3
Name of Project
UFO Invader
Updates
I have significantly changed my idea for my project. After investigating Unity I have decided that I don't want to make a mod for Kerbal Space Program for my Final Project. My next idea was a game where the user has to fly a plane through an obstacle course. After playing with the idea some more I decided to make a game where the user controls a UFO and flies through a city blowing up infrastructure. There would be a menu at the beginning to select a UFO type to fill the selection and system control requirements.
UFO Invader
Updates
I have significantly changed my idea for my project. After investigating Unity I have decided that I don't want to make a mod for Kerbal Space Program for my Final Project. My next idea was a game where the user has to fly a plane through an obstacle course. After playing with the idea some more I decided to make a game where the user controls a UFO and flies through a city blowing up infrastructure. There would be a menu at the beginning to select a UFO type to fill the selection and system control requirements.
Thursday, March 6, 2014
Week 2
Name of Project
TBD
Updates
I have been investigating using Unity for the Final Project. While the Kinect and Leap have C# bindings the Hydra does not. I therefore have to figure out how to access the Hydra's C++ bindings from C# or use a different 3D UI if I wish to use Unity. I have also set up a Visual Studio project to experiment with interface ideas for my project and so that if I decide not to use Unity I am not set back significantly.
TBD
Updates
I have been investigating using Unity for the Final Project. While the Kinect and Leap have C# bindings the Hydra does not. I therefore have to figure out how to access the Hydra's C++ bindings from C# or use a different 3D UI if I wish to use Unity. I have also set up a Visual Studio project to experiment with interface ideas for my project and so that if I decide not to use Unity I am not set back significantly.
Saturday, March 1, 2014
Week 1
Name of Project
TBD
3D UI
Razer Hydra
Ideas
For my final project I would like to create a 3D model assembly system. If possible I would like to add Razer Hydra support to the Unity Engine based game Kerbal Space Program. If this is not practical I would like to work on a similar system where the hydra is used to assemble a 3D assembly out of smaller parts. This project would attempt to demonstrate selection and manipulation tasks.
TBD
3D UI
Razer Hydra
Ideas
For my final project I would like to create a 3D model assembly system. If possible I would like to add Razer Hydra support to the Unity Engine based game Kerbal Space Program. If this is not practical I would like to work on a similar system where the hydra is used to assemble a 3D assembly out of smaller parts. This project would attempt to demonstrate selection and manipulation tasks.
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